Given a reference of a node in a undirected graph, return a (clone) of the graph. Each node in the graph contains a val (int) and a list (List[Node]) of its neighbors.
Explanation: Node 1's value is 1, and it has two neighbors: Node 2 and 4. Node 2's value is 2, and it has two neighbors: Node 1 and 3. Node 3's value is 3, and it has two neighbors: Node 2 and 4. Node 4's value is 4, and it has two neighbors: Node 1 and 3.
Note:
The number of nodes will be between 1 and 100.
The undirected graph is a , which means no repeated edges and no self-loops in the graph.
Since the graph is undirected, if node p has node q as neighbor, then node q must have node p as neighbor too.
You must return the copy of the given node as a reference to the cloned graph.
/* // Definition for a Node. class Node { public int val; public List<Node> neighbors; public Node() {} public Node(int _val,List<Node> _neighbors) { val = _val; neighbors = _neighbors; } }; */ publicclassSolution{ public Node cloneGraph(Node node){ if (node == null) { returnnull; } Map<Node, Node> map = new HashMap<>(); Queue<Node> q = new LinkedList<>(); q.offer(node); while (!q.isEmpty()) { Node tmp = q.poll(); if (!map.containsKey(tmp)) { Node newNode = new Node(tmp.val, new ArrayList<>()); map.put(tmp, newNode); } Node newNode = map.get(tmp); for (Node nei : tmp.neighbors) { if (!map.containsKey(nei)) { q.offer(nei); Node n = new Node(nei.val, new ArrayList<>()); map.put(nei, n); } newNode.neighbors.add(map.get(nei)); } } return map.get(node); } }